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 [03C] Europa System

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Alien



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PostSubject: [03C] Europa System   Sat Feb 07, 2015 2:20 pm


The Europa system, located at relative cluster coordinates 03-C, is a solar system with eight planets, five terrestrials and three gas giants, located near the edge of the local cluster. The system's star is a magnetar-type pulsar emitting periodically (every 8.27 seconds with a standard deviation of +/- 0.00012 seconds) in the x-ray and gamma ray spectrum, along with pulses in the UVC, UVA and blue wavelengths. With a radius of eight times that of Sol's star and thirty times its mass, it is one of the densest pulsars with 'habitable' planets. The extremely unstable magnetic field frequently shatters and reforms as part of a randomized polar inversion process, bathing the entire star system in deadly radiation; the electromagnetic interference is enough to damage unshielded electronic equipment, jump drives and scramble RADAR and communications systems.

Chosen by the United Systems Coalition for its strategic placement near several now-defunct Helium-3 deposits and the unique properties of its pulsar, allowing the classified facilities the Coalition built in close orbit to the star, the Europa system served as the home system to the Coalition for centuries (from the Alarei War to the end of the Second Stellar War, during which the seat of the government was moved to XE-52 'Oscar').

A massive asteroid belt between the fifth and sixth planets forms a gigantic ring around the star, named the Hawking Asteroid Field by Coalition astrographers to honor the late astrophysicist and cosmologist.

Planets
Europa I: A small rocky planet with no atmosphere, analog to Mercury. The only inhabitants of the planet live in underground mining outposts that extract copper from the rocks. Its extremely close proximity to the pulsar make communication only possible with the shaded hemisphere of the planet, where the electromagnetic interference is weakest. Radiation levels on the surface are enough to deliver a lethal dose in less than a second if one is exposed to them directly.

Europa II: A planet with roughly the same size as Earth but with an extremely thick sulfur-based atmosphere. Thanks to an extreme greenhouse effect, the temperature remains almost constant at 140 degrees Celsius at the equator. It is a primary source of transition metals for the Coalition.

Europa III: A desert world with a thin oxygen atmosphere, barely supportive of human life. Extreme radiation renders living on the surface impossible, although interestingly, the pulsar accounts for only half of the surface radiation; nuclear fallout makes up the remainder. The planet houses the ruins of a long extinct civilization that lived twenty thousand years prior, but their technology level seems to have been limited. The scars of the devastating nuclear war that annihilated them are still obvious.

Europa IV: Right at the edge of the Goldilocks zone, Europa IV is a tundra planet, with temperatures in the equator ranging from 5 degrees Celsius in the summer to -30 in the winter. It has a (barely) breathable atmosphere composed of oxygen-nitrogen with a pressure of 0.74 atm, and the strong magnetic field protects it from a large fraction of the pulsar's radiation, allowing humans to survive on the surface for extended periods of time. Nevertheless, it has relatively few resources, and its primary export is petroleum products. Since the Second Stellar War, the use of hydrocarbons to power the electrical grid of Europa IV has attracted huge corporate conglomerates to invest in the once meaningless world.

Europa V: Europa V is an ice planet twice the Earth's mass and one point five its radius, generating an average surface gravity of 0.9g. Nevertheless, it has been unable to sustain any significant atmospheric pressure, which stays at 30% of Earth's sea-level pressure. This is often attributed to the extremely weak magnetic field, which allows solar wind from the nearby pulsar to strip the atmosphere layer by layer. The atmosphere is composed mainly of nitrogen (89%) with traces of oxygen (4%), ozone (2%), xenon (1%), sulfur hydride (1%), chlorine (1%) and helium (2%).

Surface temperatures vary wildly. During the day, the temperature at the equator averages at -50 Celsius and -90 C in the poles. During the night, the temperature drops to an average of -110 at the equator and -160 near the poles. These extreme variances have forced the planet's fauna to live either within the (radioactive) oceans, or underground.

Surface radiation renders life above the ice impossible. Europa V's surface receives an average of 1,000 rems every day (500 is the lethal dose for humans), and more than 10,000 rems during the pulsar's bursts, which occur randomly throughout the year. In addition, the ice itself is extremely radioactive in areas exposed to the star's light, and the water is radioactive due to the presence of a high concentration of tritium (a radioactive isotope of hydrogen).

Interestingly, liquid water exists on the frozen surface. Intense volcanic activity heats up the radioactive water and pushes it towards the surface, cracking the weakened by the temperature ice during the day. This forms rivers and lakes that freeze during the night.

Each year lasts for 387 days, and each day on Europa V is 40 hours due to its slow rotation around its axis. The length of day and night remain mostly uniform throughout the year, with the longest day being on the 217th day of the year.

Europa VI: A gas giant with 37 moons. Although it had been originally used for Helium-3 mining, extensive use of its resources over three centuries has made extraction of the precious isotope a very costly venture. Very few corporations can afford to operate the facilities inside the atmosphere, which have to venture deeper and deeper into the crushing pressures to reach atmospheric layers with a meaningful Helium-3 composition.

Europa VII: A gas giant with a large ice belt, and a primary source of hydrogen isotopes (deuterium primarily). The facilities for extracting deuterium had been mostly abandoned before the second war, but the fuel shortage has brought with it a spike in deuterium prices, and thus generated interest in the less efficient fuel source.

Europa VIII: A small gas giant composed primarily of radon gas. In visual scans it is often mistaken for the star due to its blinding red glow, a result of the extremely low temperatures and strong pressures: radon emits a bright red radioluminescence under these conditions.
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PostSubject: Re: [03C] Europa System   Thu Feb 26, 2015 4:30 am

Deep Beneath Europa
USAF ISBM Launch Control Station 182
DEFENSE CONDITION DEFCON 2


<"Attention attention, attention attention. Defense Condition escalated to: DEFCON. 2. Set condition 1SQ for strategic missile launch on all silos. This is not a drill.">

Of course, the six-man team operating Launch Control Station 182 knew about that already; the Emergency Action Message had been abundantly clear. Set Condition 1SQ for strategic missile launch, load targeting packages, set ground zero on all warheads for the Nakar facilities on C2, maximum yield configuration. The gloves were coming off, soon, and the crew inside LCS-182 were at the very center of it.

Each LCS was a small bunker, buried deep beneath the ice and rock into depths that not even a nuclear strike could penetrate, and communicated with over a hundred hardened silos spread throughout its area of responsibility using underground cables. A secondary LCS site existed for every launch sector, to be given launch authority were the primary to be compromised in any way. It seemed like a fool-proof system.

They had received the arming codes but not the launch codes, both of which were needed to launch the warheads, but that would happen soon enough: communications between Command and the LCS bunkers occurred over a different network of cables, so as to not risk compromising the launch orders; quantum encryption was included in both networks, so anyone trying to wiretap would end up corrupting the data and alerting both the LCS and Command.

A new EAM had come in a minute ago altering the attack vectors of about a third of the active warheads; they were only launching a few hundred out of the thousand missiles they were responsible for, but Command was diverting a sizeable chunk of those to the Nakar homeworld, more precisely military facilities, spaceports and nuclear launch sites that had been identified.

<"Attention attention, attention attention. Pre-launch sequence complete. Fueling sequence complete. ISBM clusters one, seven, nine and ten are ready to launch. Standing by for launch authorization.">
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PostSubject: Re: [03C] Europa System   Fri Feb 27, 2015 11:15 am

Deep Beneath Europa
USAF ISBM Launch Control Station 182
DEFENSE CONDITION DEFCON 2



Through the dozens of closed circuit monitors inside the bunker's small control center, Major Regina Whittle watched as the last of the missiles in the distant underground silos under Launch Control Station 182's command were secured into a launch position, with the fuel lines being cut and their fusion reactors being set to autonomous operation. They had to launch using chemical boosters first, but as soon as the order was given to launch, the hundreds of ISBMs would take off in one majestic swarm, only to jump the moment they cleared the atmosphere. The Major knew what the outcome would be: the nukes would launch as close to the enemy planet as possible, deploy decoys and electronic countermeasures and then commence a swift re-entry sequence, using the velocity they already held from their take-off to pierce the atmosphere without being intercepted.

There were several different missile models in use, but the most populous ones, those of the LGM-181 'Reaper' series, was the most feared one: it had replaced the LGM-170 'Minuteman X' series after the Fuel Wars, and it had been the 'Reaper' prototype that had annihilated the Ballo'Krechka system. Each 'Reaper' was built to perfection: with a size close to a ten-story building, the gargantuan vehicles were powered by two Westinghouse nuclear fusion reactors and propelled by a General Atomics Coldjet Drive based on the technology of the Avenger, and thus allowing them to remain undetected for weeks before they had to discharge their heatsinks. Advanced RADAR-disrupting armor and an AI-operated electronic warfare suite, along with decoys and point defenses, were all included to ensure delivery of the payload even in the most hostile of territories. A pair of jump drives provided for fast transit to the target.

Within each of the monstrous machines, dozens of smaller nuclear missiles were cocooned, protected deep beneath the protective armor. At their average capacity, each 'Reaper' ISBM carried forty-eight 100 Megaton nuclear warheads, and an additional forty-eight decoy warheads; at their max yield, the decoys were replaced by additional nukes. With each of the smaller missiles guided by its own artificial intelligence, they could spread the blasts throughout an entire continent, leaving nothing but radioactive dust clouds behind.

<"Attention attention, Emergency Action Message. Emergency Action Message.">

Without much delay the communications officer passed the printed message to the Major, who in turn signed it as authentic and passed it over to her commanding officer, the Colonel in-charge of the launch station. The older man studied the message with intrigue, for what seemed like hours but only was a few minutes, before he reached in his shirt to detach the rod-shaped nuclear launch key.

"Major Whittle, please prepare your authorization key." he exclaimed before he slid the key into its ideally matched slot, and the Major mirrored the move, holding on to the strange device as her fingerprints were checked and her retinas scanned by the launch authorization computer; such power had to be carefully guarded, after all.

<"Primary and Secondary Launch Officer identity confirmed. Firing Config Computer unlocked for Primary Launch Officer use. Please input launch parameters now.">

And input the parameters he did: targeting packages were loaded into all warheads, aiming those that were planned to be fired at 'Philadelphia' in a pattern that would ensure maximum overlap: no habitable land or water would be left by the time the bombing ended, that much the Colonel knew. The combined yield of each ISBM was set to 15 Gt.

<"Launch parameters: confirmed. Standing by for final launch authorization.">

And thus begun the waiting game: if the stealth bomber on 'Philadelphia' did not report back with a confirmation that the Nakar were complying with the Coalition's demands within the allotted time, Command would give the order to fire and transmit the final launch codes.
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PostSubject: Re: [03C] Europa System   Sat Feb 28, 2015 12:01 am

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PostSubject: Re: [03C] Europa System   Sat Feb 28, 2015 12:02 am

// ^^ What he said
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PostSubject: Re: [03C] Europa System   Sat Feb 28, 2015 12:03 am

[[ Also Reserved ]]
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PostSubject: Re: [03C] Europa System   Mon Mar 02, 2015 4:29 pm

((Are you folks going to post or what...))
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PostSubject: Re: [03C] Europa System   Fri Mar 13, 2015 6:09 pm

((HEEELLLOOOOOOOOOO???))
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PostSubject: Re: [03C] Europa System   Fri Mar 13, 2015 7:27 pm

// I abandon my reservation due to IC :-)
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