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 Coalition of Cleansed Territories

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LJRoxton

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PostSubject: Coalition of Cleansed Territories   Mon Jun 30, 2014 8:29 am


Formal Name: Coalition of Cleansed Territories
Informal Names: Territorials, Rogue's, Cleansers
Abbreviation: CCT
Population: 9 Billion

Technology Tags:Ground Warfare, Point Defense, Gene manipulation, Manufacturing, Kinetic Technology.

Species: Humans. Bog standard.
The Cisri. Hulking solid forms, walking on four legs, capable of standing on two. Covered in hardened scales and in alphas case, large horns all along their back, growing to the popular derogatory term hornback. Though the original beings of Leonis and the ones who adopted the first waves of human refugees that would eventually become the Coalition. Adapted for the harsh environments of Leonis, Cisri's are capable of going without sustenance for months on end. Feudal in nature, Alphas compete regularly with one on one battles, absorbing the losers clan into theirs, this is a rare occurrence now, as the dwindling population is enslaved to the human overlords.

Homeworld Name: Leonis II
Homeworld Location: 14A
Homeworld Description:Barren, brought upon by its inheritors, Leonis stays as a nuclear wasteland. Only the poles were saved from the nuclear Armageddon brought upon by the Cisri/Human fighting and only truly survived by the prepared humans. Between the expanses of craters and cracks in the earth, human settlements protected by the earth, delve deep. Small surface outposts brave the chilling winds and dust storms. Though most land is covered in radiation, it is still survivable, and holds all the special mixes needed to support life. Great expanses of underground water deposits and food imports from the North and South support life closer to the equator. The poles themselves are still relics of the old ways, covered in the Cisri's home tropic, great forests and mountain ranges, also host to the only above ground settlements of the humans of Leonis. Almost always coated in snow is the Mansonic mountain range, one of the largest in the galaxy.
Political System: Fascism. With rebel democratic groups and Cisri feudal groups.
History: When the Alarei denied humanity of its home, the AGSL (Anglo-Germanic-Swedish League.) knew that time would be short before Sol would descend into further post war chaos, so taking whatever they could, the AGSL moved 90% of its populace to the stars. The last 10% would be lost to the forthcoming nuclear holocaust imposed by the human governments of the planet. Furthering the AGSL from human interaction.

The AGSL would come into contact with M'Taxxu, leader of the largest tribe known to Cisri history. He would agree to give humanity its stay on Leonis, recognizing them as a orphaned race. The stance on technology the humans brought furthered Taxxu's conquest, strengthening their friendship and establishing humanity as a powerhouse on the world of Leonis. Within a hundred years human settlements had grown and life had been as once was on the homeland of Sol, members of the previous generations inspiring the new to always feel pride for their home; and nothing but hate for the Alarei and anyone else who threatened the human way of life. Soon divides started to form, leftist parties encouraging further Human-Cisri relations while the more predominate right parties wished to further themselves and alienate the inheritors of Leonis. Soon violence would break out, the larger rightist parties intimidating any leftist groups into submission.

When the leader of the leftist party was assassinated by an unknown third party, the rightists and leftists went to war. The smaller leftist side supported by the native Cisri. Soon military battalions would choose sides, again the leftists taking the short straw. Nine months into the conflict it went nuclear, the stalwart leftist missile units acting off of faulty information a rightist ICBM attack had launched.

With that, the left sector was decimated to dust, and to some extent the right, although they had prepared since the first month when the left had secured its first MGNM vehicles. The real victims however, were the Cisri, though advanced, they had not assumed the war would progress so quickly and 70% of their population was wiped out.

With the right sector the only one with a functioning army, and the most advanced one at that, it began to claim all the land that had been lost. Their punishment for taking up arms against the right, the remaining Cisri was enslaved or forced to flee to the poles, thousands more dying as they passed through the radiation fields. Free of the native influence, the right sector AGSL reformed to the Coalition of Cleansed Territories, the CCT.

Constantly infighting with remaining leftist military groups, who fight for the ideals their generation before them died for, aswell as fighting the growing Cisri tribes rallying against the fascist government, the CCT has grown to be masters of ground warfare. Opting to fight within the atmosphere and preparing their tactics and doctrine just for it. Now, with the CCT in control of Leonis and it's sister planet Malcarri, they start their march towards the stars, to unite more humans under the Coalition and protect humanities right to the stars.

Military Specifications:All Coalition interplanetary craft, regardless of purpose, is capable of carrying some contingent of troops, the largest carrying full on army groups. Most invasions of planets starts with the fleet focusing on a top notch point defense, to protect landing craft. Though craft are capable of ship-to-ship warfare, most CCT victories over foreign craft has come from the ground launched anti ship missiles, fast moving nuclear missiles launched from ground vehicles, making them hard to pinpoint and track. The ground forces move immediately for areas with high civilian concentration, recognizing that being in a city makes them less likely to be targeted by off world weaponry and even then, ground based point defense would become key.

In actual battle, shock troops storm the field and lead the way, career troops of the CCT they're trained since their recruitment at 13. They are followed by regulars, supported by heavy vehicle assets in quick movements to exploit the shock troops quick appearance on the field.
Military Composition: 2 million active, 5 million reserve (2 million in combat shape).
Hero Character: (Limit: 1) Name: Otto Bengtsson
Race: Human
Age: 132
Position: Oberleiter of the Koalition Geheimpolizei (Coalition Secret Police)
Allegiance: Koalition Geheimpolizei, to some extent himself ,
Appearance: Regardless of his age maintains the appearance and body of a 44 year old man, clean shaven with swept back hair as to uniform code. Brown eyes. 6'3
Backstory: The son of a Germanic father and Swedish mother, Otto was born years before the event that would shape his life, the Democratic-Fascist war, growing up most of his life in the sprawling shanty town surrounding the former tradecapital of the eastern hemisphere, Stadt der Kante, a democratic stronghold. A week before the war rolled around Otto was able to form his own business within the sprawling chaos, at the age of 31 he was the proud owner of the sole export-import business from the official docks to the shantytown markets. When war broke out, business improved as arms were moved from the docks to the shanties, to equip the pro-fascist militias in the democratic stronghold Stadt der Kante had become. Once the city was surrounded, his business had came to the attention of the newly founded Geheimpolizei. Looking for a alternative way into the city to conduct operations behind enemy lines, Otto earned himself the respect, and a place within, the army when they passed on. When the banners over the edge changed to the red and white insignia of the fascists, Otto marched out with the grand fascist armies.

For the next 13 years, Otto would rise the ranks, even after the nuclear Armageddon his heart remained with the state, at the rank of Captain, Otto would overlook the greatest capture of a Cisri tribe, defeating the Alpha in personal combat and gaining the Coalition 1.5 million Cisri laborers. Almost immediately afterwards he disappeared into the darker realms of the CCT military, becoming the prototype for various genetic implants and serums, volunteered for out of his pure lust for combat. Though exactly what made it happen, which serum or nano-machine, is lost to the CCT's most precious records. Otto's aging rate slowed down to a snails crawl. Now a poster boy for the CCT's science sector and the easily most experienced soldier in the CCT arsenal, the name Otto Bengtsson is known by every citizen under Coalition control.


Last edited by LJRoxton on Mon Jun 30, 2014 11:24 pm; edited 1 time in total
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PostSubject: Re: Coalition of Cleansed Territories   Mon Jun 30, 2014 8:56 am

C.C.T Armoury.

Type 772 Improved Combat Survival Power Rig (ICSPR)
Much like the Type 516, these suits only see wide-scale use in Malcarrian shock troops regiments. However, unlike the 516, it is available for use across all armed forces, from special response units in law enforcement to the Geheimpolizei strike teams, its design lets the chest piece absorb even a 20mm round within 50m, though of course heavily staggering the user. It's the forefront of any Coalition urban fighting, its servos allowing the user to carry into battle heavier weapons designed for static use.  

Type 877 Infantry Assault Suit.
The basic Coalition troopers sword and shield. The armor is designed to take the brunt of ballistic weapons fire and give the user time to get into cover if hit. The Type 114 assault rifle that is often the weapon used by soldiers on the front-line fires the experimental 8.14mm explosive round, deadly to un-armored targets, slightly effective to armored infantry. The helmet gives the user a direct link to command during battle and movement sensors can be turned off and on regarding to user preference.

Type 426-I Recon Armor.
The combat suit of Geheimpolizei officers working in hostile territory, as with all Geheimpolizei issued suit's it has some form of optical disorientation device. These suit's in particular allow the user to blend with his environment through the use of micro-cameras. Almost invisible.

Type 515 Lightweight Strike Armour.
Reserved for those at the rank of Lieutenant or those who join Geheimpolizei Strike Teams, these suit's are able to take the brunt of high-caliber ballistics and shrug it off. In combat the helmet seals, covering the users head from incoming small arms fire, higher calibers can easily penetrate the helmet however. It is also quite resistant to plasma weapons, though they are rather old these suit's still hold up and don't expect replacement for another 25 years.

Type 516 Malcarrian Shock Trooper Armour.
Heavy armor distributed to squads of the Malcarri Shock Trooper regiments, they are designed for leading the way. Capable of shrugging off heavily ballistics and almost impervious to small arms, these suits are the downfall of whatever trench line stands in their way. The one problem is the only facility capable of building them is under Democratic control so they are in short supply.

Geheimpolizei Enforcement Uniform.
The average Uniform of the Gestapo, fitted with all the equipment they would need. As always, a optic disorientation device is equipped with the uniform. Often making the user very hard to notice or pay attention too, or in some extreme cases, invisible depending on how well the affected users eyesight is. Padded armour is present all around the torso, normally hidden if the trench-coat is zipped up. The uniform is extremely light-weight due to the rest of the protective fibers being weaved to the microscopic scale, allowing quick maneuvers to be pulled off without lugging around armor plating.

C.C.T Motor Pool.

Type 528 Multi-Terrain Combat Vehicle
Designed to handle tough environments and outfitted with either basic dumb fire missiles or two .50 caliber HMG's. The Type 528 is designed to either, drop off infantry, support infantry, anti infantry roles, anti tank roles and scout roles. Making it a useful tool in combat situations. Comes in police versions also, expecting to be phased out within five years.

Type 4 Heavy Assault Vehicle
A tank commonly produced for the C.C.T military, forming the backbone of any tank battalion. These hard hitting, low profile armored vehicles can be a serious threat to any enemy tank charges, their low to the earth silhouette letting them hide easy behind fences and walls. As assaulting tanks their advantage doesn't leave either, working like snipers with their accurate cannons as Type 110's charge into the fray.

Type 110 King Lynx
The new MBT of the C.C.T that makes the Type 4 look like a light tank. Armed with a large 220m Hybrid Rifle, using coil-gun technology to make the armor penetration even more devastating. The armor has withstood basic artillery rounds at a close range. 50 caliber machine guns are located on all sides to give it anti-personnel capabilities, even useful on lightly armored targets like scout vehicles. A air-intercept missile pod is located on the turret, able to lock on to most air targets. Flare and chaff systems are also located on the tank, alongside smoke canister launchers, which can just as easily launch tear gas. Some physical anti-missile systems are located, launching small projectiles to impact with AT missiles. The tank is considered the pride and joy of the C.C.T ground forces and is present in almost all recruitment advertisements or propaganda films, it is a true morale figure for the C.C.T tanker corp.

Type 2 Dropship
One of the oldest serving Vehicles of the C.C.T, having seen action during Democratic wars, the Civil War and any conflict the C.C.T has started will most likely have Type 2's decorating the skies. Their heavy lifting capacity and large cargo bay can hold a full platoon or heavy armored vehicles.

Type 36 MO/AF
A multirole aircraft employed as the work horse of the C.C.T. Navy and ground forces. Capable of both Orbital dog-fighting, they are extremely capable within atmosphere in air superiority and CAS roles.

Type 42 Destroyer



Last edited by LJRoxton on Fri Jul 04, 2014 8:52 am; edited 2 times in total
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EyesofMarch
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PostSubject: Re: Coalition of Cleansed Territories   Mon Jun 30, 2014 4:18 pm

YUS!

Since Blitz is no longer here, I guess go post in the Armistice Station thread and get yourself introduced. Feel free to start any RP sectors at your leisure, as well.
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Graham

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PostSubject: Re: Coalition of Cleansed Territories   Mon Jun 30, 2014 7:47 pm

Welcome back.
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EyesofMarch
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PostSubject: Re: Coalition of Cleansed Territories   Mon Jun 30, 2014 10:02 pm

Your population is a bit high, though. A much smaller population would be more reasonable due to lack of trade, etc.
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Thimble

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PostSubject: Re: Coalition of Cleansed Territories   Mon Jun 30, 2014 10:16 pm

Welcome buddy and please give Eyes a listen your population does seem a bit excessive but other than that you're alright.

And if possible do whatever you can to invite other peoples to play.
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LJRoxton

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PostSubject: Re: Coalition of Cleansed Territories   Mon Jun 30, 2014 11:26 pm

Dropped it down to 9 billion, and yeah agreed it seems a bit excessive looking back. I'll post my first RP today.
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